Godot 4.6 · Free MIT · Juice toolkit
Game Feel Flow
Ship hit-stop, shake, flash, and camera juice as data — not a pile of one-off tweens.
One play() fires the whole combo.
- 29 free effects
- 15 built-in combos
- Pro Timeline + screen FX
- 01Eventhit · pickup
- 02Combotimeline tracks
- 03Effectsshake · flash
- 04Feelone play()
Feel tools that stay out of your way
Author in the Inspector, fire from code, stack without fighting tweens.
One-line presets
GFUtil.hit(enemy) — intensity scales the whole stack without rewriting it.
Inspector authoring
Build combos on GFFPlayer with Undo/Redo. Designers stay out of scripts.
Loops & curves
Ping-Pong breathing, Mirror pulses, custom Curve decay for shake.
Pro depth
Timeline tracks, UI / material / screen shaders, spring & squash on the same core.
Call it like an ability
Effects are resources. Combos are timelines. Your gameplay just presses play.
# Combat juice in one line
GFUtil.hit(enemy, 1.0)
# Or a heavier stacked combo
GameFeelFlow.play_combo("hit_heavy", enemy)
# Inspector-authored player
$GFFPlayer.play("hit_light")
Free vs Pro
Start MIT. Add Timeline and advanced targets when the juice graph grows.
| Free | Pro | |
|---|---|---|
| Built-in effects | 29 | +23 |
| Built-in combos | 15 | 15 |
| Inspector combo editor | Yes | Yes |
| Custom curves & loops | Yes | Yes |
| Timeline Editor | — | Yes |
| UI / Material / Screen | — | Yes |
| License | MIT | Personal / Studio |
| Price | Free | $29 / $79 |
Drop in. Hit play. Feel it.
Install Free from the Asset Library, run the showcase reel, then unlock Pro when you need tracks and screen FX.