Godot 4.6 · Free MIT · Juice toolkit

Game Feel Flow

Ship hit-stop, shake, flash, and camera juice as data — not a pile of one-off tweens. One play() fires the whole combo.

  • 29 free effects
  • 15 built-in combos
  • Pro Timeline + screen FX
Game Feel Flow mascot
  1. 01Eventhit · pickup
  2. 02Combotimeline tracks
  3. 03Effectsshake · flash
  4. 04Feelone play()

Feel tools that stay out of your way

Author in the Inspector, fire from code, stack without fighting tweens.

One-line presets

GFUtil.hit(enemy) — intensity scales the whole stack without rewriting it.

🎛

Inspector authoring

Build combos on GFFPlayer with Undo/Redo. Designers stay out of scripts.

🔁

Loops & curves

Ping-Pong breathing, Mirror pulses, custom Curve decay for shake.

Pro depth

Timeline tracks, UI / material / screen shaders, spring & squash on the same core.

Call it like an ability

Effects are resources. Combos are timelines. Your gameplay just presses play.

# Combat juice in one line
GFUtil.hit(enemy, 1.0)

# Or a heavier stacked combo
GameFeelFlow.play_combo("hit_heavy", enemy)

# Inspector-authored player
$GFFPlayer.play("hit_light")

Free vs Pro

Start MIT. Add Timeline and advanced targets when the juice graph grows.

Free Pro
Built-in effects29+23
Built-in combos1515
Inspector combo editorYesYes
Custom curves & loopsYesYes
Timeline EditorYes
UI / Material / ScreenYes
LicenseMITPersonal / Studio
PriceFree$29 / $79

Drop in. Hit play. Feel it.

Install Free from the Asset Library, run the showcase reel, then unlock Pro when you need tracks and screen FX.