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Audio Effects (Free)

Registered shortcuts: sound, audio_volume.

Game Feel Flow plays and modulates existing streams — it is not a synthesizer or waveform editor. Pair with your own assets (or a separate sfxr-style tool) for generating clips.

Sound (GFFSound)

Plays an AudioStream through a pooled / spawned player.

GameFeelFlow.play("sound", target, {
    "stream": preload("res://sfx/hit.wav"),
    "volume_db": -6.0,
})

Audio Volume (GFFAudioVolume)

Tweens an AudioServer bus volume and can restore afterward.

GameFeelFlow.play("audio_volume", self, {
    "bus": "Master",
    "volume_db": -8.0,
    "duration": 0.25,
})

Pro audio

Pitch, filter, and bus ducking live in the Pro extension — see Advanced Audio. The Pro showcase audio shot demos pitch dive + Master duck with a quiet procedural beep (no external asset required).