Events Effects
Events effects let you drive game logic from a Combo without hard-coding signal connections.
GFFEvent — Global Event
Send an event through the GameFeelFlow singleton:
var ev = GFFEvent.new()
ev.event_name = "enemy_hit"
ev.event_data = {"damage": 10}
$GFFPlayer.play(ev)
Listen elsewhere:
GFFSignal — Node Signal
Emit a native signal on the target node:
GFFMethod — Node Method
Call a method on the target node: