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Your First Combo

A Combo is a sequence of effects arranged on a timeline. This page walks you through creating a "hit" combo.

1. Create the Combo

  1. Select your GFFPlayer node.
  2. In the Inspector, under Combos, click the + button.
  3. A new Combo key appears, for example Combo_1.

2. Add Effects

  1. Click the Combo key to select it.
  2. Under Combo Effects, choose an effect type from the dropdown and click + Add.
  3. Add a few effects:
  4. Flash at 0.0s
  5. Shake Position at 0.0s
  6. Scale at 0.05s

3. Edit in Timeline

Click Edit in Timeline to open the Timeline Editor. Here you can:

  • Drag effects between tracks.
  • Adjust start time and duration.
  • Enable/disable entries.

4. Play It

func _on_player_hit() -> void:
    $GFFPlayer.play("Combo_1")

Tips

  • Keep effects short and punchy (0.05–0.3s) for responsive game feel.
  • Use multiple tracks to layer independent transforms (position + scale + color).
  • Enable auto_play on the GFFPlayer to test the combo immediately when running the scene.