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Inspector

The GFFPlayer Inspector is a custom panel that replaces the default combo_dictionary property editor. It follows a Unity Feel-style vertical list layout.

Toolbar

At the top you’ll find:

  • ▶ Play: preview the active combo in the scene (stops any running effect first).
  • Auto Play: toggle whether the default combo plays automatically when the scene starts.
  • + Combo: add a new empty combo.
  • Load Built-in: import a built-in combo (hit_light, explosion, pickup_coin, etc.).
  • Timeline Editor: open the full Timeline Editor for advanced time-based editing. This button is only visible when Game Feel Flow Pro is enabled.

Inspector Toolbar

Combos List

Each combo appears as a row:

  • Drag handle for reordering.
  • ★ / ☆ default combo toggle. Click the star to mark a combo as the default (default_combo_index).
  • Combo key (click to select).
  • Duplicate, Rename, Delete icons.

Combos List

Click a combo to select it. The Effects list below updates to show that combo’s entries.

Effects List

For the selected combo, each effect entry shows:

  • Category color bar.
  • Expand / collapse toggle.
  • Enable checkbox.
  • Effect name.
  • Start time and duration.
  • Delete button.

Expand an effect to edit its parameters inline. Parameters are generated automatically from the effect script’s exported properties.

Undo / Redo

All combo and effect operations support Godot’s native undo/redo (Ctrl+Z / Ctrl+Shift+Z).